- #LEGEND OF ZELDA BREATH OF THE WILD WEAPONS SERIES#
- #LEGEND OF ZELDA BREATH OF THE WILD WEAPONS FREE#
It’s an ingenious mechanic that only enhances Breath of the Wild’s biggest innovation: the sense of absolute freedom.Up until now, duplicating items in the Legend of Zelda Breath of the Wild has always been a bit of a hassle. There’s a middle ground here that doesn’t involve removing it completely. It could even develop a system for repairing weapons in some fashion. Nintendo could counter some of the criticism by making weapons slightly more durable and increasing the rewards for completing certain objectives. At the same time, it can also diminish the reward system and dissuade players from engaging in wanton combat.
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Weapon durability encourages experimentation and organically gives rise to obstacles for players to work toward. What’s the solution? Nintendo should bring this feature back for Breath of the Wild 2 with some tweaks to accommodate the naysayers. Breath of the Wild’s combat far surpasses previous Zelda games, and weapon durability is a crucial part of that. While some players might see this as a frustrating roadblock, its developers see it as an essential system. Players can find weapons throughout the world, though all of them will break after a certain number of uses Nintendo “That was really the way that we were able to make the simple action of swinging a sword in this game a bit more strategic, a bit more fun, a bit more in-depth, even though you’re just pressing a button to swing a sword.”
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“If you have this nice weapon, but you know it’s going to break after a certain number of uses, you have to start thinking about, ‘When am I going to use it? What enemies am I going to use it on?’” Aonuma said. “So instead, they would be more inclined to go defeat that enemy, and once they defeat it, they would get a certain weapon.”Īonuma noted that weapon durability also adds strategic depth to combat, making it so players can’t just spam their favorite or most powerful attack.
#LEGEND OF ZELDA BREATH OF THE WILD WEAPONS FREE#
“If we place an enemy that dropped a certain weapon, then the player would feel like they want to go defeat that enemy because if it was really, truly free and players could do whatever, they would probably just avoid it,” Fujibayashi said.
#LEGEND OF ZELDA BREATH OF THE WILD WEAPONS SERIES#
Game Director Hidemaro Fujibayashi and Series Producer Eiji Aonuma gave some insight into the weapon durability system during a December 2017 Nintendo Power Podcast interview, arguing that the system reinforces the sense of player freedom, particularly within combat. Why it matters - Developers and diehard fans alike have argued that weapon durability is a core feature that reinforces the game’s themes. Does that mean it could wind up being one of the most important design choices that the developers make?
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Weapon durability is dominating the early Breath of the Wild 2discourse. On one side, you have Fanbyte calling the system a “key part of what made Breath of the Wild so unique and interesting.” Meanwhile, you have outlets like Kotaku calling the system “kinda bullshit.” Epic Games Technical Writer Mike Prinke also argued in a Twitter thread that the system discourages exploration and makes some rewards feel trivial. Criticism of this feature is once again heating up on social media following the sequel’s gameplay reveal, so it seems like it could be a make-or-break feature. Most of the game’s many weapons break after several uses. After a short opening, it gives players absolute freedom to explore anywhere and do anything with very few limits.
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What happened? Breath of the Wild is one of the most influential games of the 2010s.